


I'm not quite sure what the program was calling "Cube" when I was finished.
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I've touched blender, but all I've figured out how to do with that is turn a cube into.
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I'm about to install 3dsMax for the first time ever, and I have no experience with it, and 2. I would love to be one of the ones to pick this back up. (I do have the 3-year version of Maya 2016 installed but I don't remember the controls, and tbh I don't want to go to blender later and have to set it to Maya controls forever.) It seems everyone is using Autodesk (Maya/3dsmax)- what about blender? Wouldn't that work, too? Or are there some functions not in blender that you need for this? One small thing that's wrong and the whole thing crashes the second that model enters the screen.Ĭlick to expand.Just found this thread, and I was wondering about something. When you have to make it from scratch with no info on how the game treats files, it's a nightmare. is just compressed back into the same file with all the correct info. Kind of wish Ohana or something similar just allowed export and re-import so that the model, skeleton, animation, texture ect. (What you have to do is really complex and you need a really good understanding of maya or 3dsmax.) You are essentially doing it the same way they would but without the help of the programmers, to guide you how they set the game to read things. Would be amazing to see a bunch of people pick it up again and make a lots of new things. So still have to find the right way to do that correctly. She is just using the bare minimal material requirements so you can see her lighting looks off and you can see a slash through her face. You can even see up there that the lighting may seem off.

Insane amounts of trial and error the last few days.
